Kenneth Eff

GHOST HUNT

An Immersive Game combining thrills, humor, strategy, and special effects

Back in 2008, under my company Attraction Design Services, I created an immersive game concept for an FEC client that would allow visitors to use realistic parapsychologist instruments to solve mysteries and explore a haunted mansion.

The main instrument was the GIU (ghost interface unit) and would have been one of the first uses of augmented reality for this type of an attraction. The full concept document, including financials, technical concept, and operational plan is available upon request.